﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface ISceneMonoManager
{
    AllSceneMono GetAllSceneMono();
    void AddSceneMono(string Name, SceneMonoData SD);
    string AddSceneMonoGetName(string Name, SceneMonoData SD);
    void AddSceneObj(string Name, out GameObject Clone);
    void RemoveSceneMono(string Name);
    SceneMonoData GetSceneMono(string Name);
    void ClearAll();

    void SetFlameRecorder(GameObject obj);
    void RemoveFromFlameRecorder(GameObject obj);
}
